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News & Blog


Prepping for Protospiel
As a small indie publisher, we have to get our fans’ buy-in for any project of size. Conquest Princess is an epic adventure in a full...
Feb 23, 20233 min read


Protospiel: How to Set Goals
Every year, Fight in a Box tests what they’ve been working on at ProtospielMN. This is the last shake down & critical decision gate on...
Feb 9, 20233 min read


What is Protospiel?
Yearly, our largest “break” in the convention schedule is from PAXU (the first weekend of Dec) to ProtospielMN (mid- to late-Jan). During...
Jan 26, 20232 min read


AI Art for Games - Airplane Tutorial: Time to Sketch
In our last blog, we collected AI generated reference materials for wacky airplane racers. Today, we’re going to put that reference...
Jan 12, 20232 min read

AI Art for Games - Airplane Tutorial
This week Bob, managing partner for Fight in a Box, pitched a new game idea for the world of Mouse Cheese Cat Cucumber. We thought this...
Dec 29, 20223 min read

AI Art for Games - The Ethical Use of AI Art
“Silence, Earthling! My name is Darth Vader. I am an Extraterrestrial from the planet Vulcan!” - Marty McFly, Back to the Future Mash ups...
Dec 15, 20223 min read

AI Art for Games - A World of Imaginary Friends
“I don't want realism. I want magic!” ― Tennessee Williams One does not need to understand something to copy that something. This fact...
Dec 1, 20223 min read


AI Art for Games - Everything Waiting to Exist
The difference between a search engine and a creative AI is the difference between “does this exist” and “make this exist.” We’ve...
Nov 17, 20222 min read

AI Art for Games - You should be using AI art NOW!
MidJourney: the birth of the internet, cats “Man is an individual only because of his intangible memory. But memory cannot be defined,...
Nov 3, 20223 min read

AI Art for Games - things to think about & links to get started
Board games & tabletop roleplaying games require quality art. As a small indie publisher, there’s never enough time or money to get...
Oct 20, 20224 min read
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